Command | Effect | Example/Comment |
---|---|---|
gain_xp [<amount>] | Adds experience to selected Leader/General/Admiral | gain_xp 100000(level capped at 9)Can also be used to add traits ie: gain_xp desert_fox (list can be found in your ./localisation/traits_l_english.yml file. Here are some explanations) |
gain_xp [<trait>] | Adds gainable trait to selected Leader/General/Admiral | ie: gain_xp seawolf (list can be found in your ./localisation/traits_l_english.yml file. Here are some explanations) Note To make it work with new, generic created Admirals: 1. Open 'DocumentsParadox InteractiveHearts of Iron IVsettings.txt' with a text editor and change 'save_as_binary=yes' to 'save_as_binary=no'. 2. Start game, load savegame and save as new file, exit game. 3. Open 'DocumentsParadox InteractiveHearts of iron IVSave Games' , open new created savegame-file, search (CTRL-F) for the name of your generic created Admiral 4. Go few lines below to max_traits=0.000 and add following code block behind it in_progress={ 5. Make sure to save the file with ANSI encoding format. 6. Start game, load save game, use gain_xp command, enjoy. (Optional turn back on binarization in settings.txt) |
cp [<amount>] | Adds Command Power | cp 100 (capped at 100) |
st [<amount>] | Adds Stability | st 100 (capped at 100) |
ws [<amount>] | Adds War Support | ws 100 (capped at 100) |
allowtraits | Allows free assignment of general traits | |
add_equipment(ae) [<equipment amount>] [<equipment name>] | Adds equipment | Equipment uses the basic name so 'ae 1000 infantry_equipment_1'.You can only add researched equipment. Does not support Naval equipment. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using instantconstruction(ic) (ic also effects AI).To add modified equipment, you have to address it by given name. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. IV'. Now use 'add_equipment 1000 Matilda LP Mk. IV'. |
add_latest_equipment(ale) [<equipment amount>] | Gives player amount of latest equipment variants | To add only a specific type of your latest equipment, you have to address it's given name. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. IV'. Now use 'add_equipment 1000 Matilda LP Mk. IV'. |
whitepeace(wp) [<country tags>] | White peace with the specified countries. | |
teleport(tp) | Activates the Teleportation tool | Can teleport units where ever you tell them to go |
allowdiplo adiplo,nocb | Allows to use all diplomatic actions for no matter the rules. (Can declare war without justification) | This is likely the most effective way of wanting to start a war without needing to wait for the justification. If you only want instant justification and not the extra options it comes with, then use (instant_wargoal). |
debug_nuking | Allows to nuke every province without checking any conditions. | |
instantconstruction | Toggles instant construction cheat. | Affects AI. Ships are also constructed instantly. |
event [event id] [<Target Country Tag>] | Executes an event | event political.3 for communist coup 6 for democratic 9 for fascist |
trigger [scripted_trigger_name] | Checks if a scripted trigger is true or not | |
effect [scripted_effect_name] | Executes a scripted effect | |
research [<slot id> or 'all'] | Researches a technology from research slot or all. | Research all will instant research all technologies |
research_on_icon_click | Research a technology when clicking on technology tree icon | Will Allow you to research an item without its prerequisite |
annex [<Target Country Tag>] | Begin annex/annexes the specified tag | annex USA or annex d01 or annex all |
manpower [<Amount>] | Adds manpower to player | If you type in just 'manpower' with no number it will give you 10 million men |
add_opinion [<Country tag>] | Add opinion to/from tag | Adds 100 opinion (hardcoded number) to and from target country (add_opinion ENG for instance). A successfull call prints '<country> have 100 more opinion about you' and it appears as 'cheat_opinion_modified_good' in the diplomacy screen |
tag [<Country tag>] | Switch tag to another country | |
observe(spectator) | Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. | |
tdebug | Toggles Debug info | Helpful for finding nation tags and ID's |
spawn [<SubUnit Type>] [<Province ID>] [<Amount>] | Spawns a unit in a province | Only works in debug mode. |
occupationpaint(op) | Toggles occupation painting. If used with country tag occupies all of their owned, not controlled, land, e.g., op JAP. | |
setowner [country tag] [state id] | Sets state owner | Selecting a state by clicking it works too. While a state is selected other states cannot be changed. |
setcontroller [country tag] [province id] | Sets province controller | |
xp [XP amount] | Gives Army, navy and air experience to player | Can be used once per day |
pp(fuhrer_mana,political_power) [PP amount] | Gives political power to player | |
fuel [<amount>] | Adds Fuel | fuel 100000 (capped at your deposits capacity, adding much more will result in decreasing fuel) |
civilwar [<ideology>] [<target country tag>] | Spawns a civil war | civilwar fascism ENG : Other Valid ideologies 'communism' 'democratic' 'neutrality' |
add_party_popularity <ideology group> <value> | Adds party popularity | ideology group has shortcuts d f n c for vanilla HOI groups. |
set_ruling_party <ideology group> | Sets ruling party | ideology group has shortcuts d f n c for vanilla HOI groups. |
help [command name] | Print out all console commands or a specific command description. | |
Focus.AutoComplete (fa) | Allows national focuses to be instantly finished | Affects AI |
Focus.NoChecks | Ignores focus requirements | Affects AI |
Focus.IgnorePrerequisites | Ignores focus prerequisites | Allows you to start a focus in the middle of the tree |
Decision.NoChecks | Ignores decision requirements | also disables cost |
instant_prepare | Instantly prepares naval invasions | Only works in debug mode. |
it | Instantly trains divisions and ships | Affects AI |
nu [number] | Adds the specified amount of National Unity | Only works Pre-1.5 |
nuke [number] | Adds nukes | Add 100 or 1000 |
ai_accept | AI will accept all diplomatic offers | |
add_core <province_id> | Adds cores | |
agency.instantslotunlock | Removes wait time between agent recruits | |
agency.autocomplete | Instantly completes agency upgrades | |
prevent_operative_detection | Your operatives/spies won't be detected anymore | |
force_operative_detection | Your operatives/spies will be detected | |
agency.keepexcessoperatives | ||
resistance | Increases resistance in the selected province by set amount | ex: (selects one of the provinces in Berlin) resistance 100 |
compliance | Increases compliance in the selected province in game by set amount | ex: (selects one of the provinces in Danzig) compliance 100 |
Command | Effect | Example/Comment |
---|---|---|
rendertype | Reports what render backend is used | |
tweakergui | Spawns a tweaker GUI | |
add_equipment(ae) [<equipment amount>] [<equipment name>] | Adds equipment | add_equipment 200 Sonderkraftfahrzeug 251/20 : See 'equipment_l_english.yml' for full list of names |
add_ideas [<idea name>] | Adds ideas with <id> to the country | See ideas within the respective country-file under .commonideas |
add_latest_equipment(ale) [<equipment amount>] | Gives player amount of latest equipment variants | |
reload [file name] | Reloads assets |
|
time | What time is it? | |
reloadfx [Arguments: map/mapname/postfx or *.fx filename] | Reloads the shader | |
particle_editor | Spawns a particle editor | |
whitepeace(wp) [<country tags>] | White peace with the specified countries. | |
testtool(test) | Testing tool. | |
analyzetheatres(anth) | Analyze theatres for errors. | |
massconquer(massc) | Mass conquer tool. | |
deleteallunits(delall) | Delete all armies and fleets of the specified countries. | deleteallunits SPR |
aircombat(airc) [<scenario name>] [<result name>] [<province id>] [<state id with airbase>] [<state id with airbase>] [<equipment type>] [<equipment type>] [<equipment creator country>] [<equipment creator country>] | Spawns an air combat in desired location. | |
teleport(tp) [<province_id>] | Teleports selected armies or ships to the specified province | |
theatersrebuild(trebuild) | Rebuilds all theatres in the world. All orders will be cleaned. | |
fronts | Toggle visibility of the foreign fronts | |
aidump | Dump AI front data to log file, needs to have a unit selected | |
traderoutes | Toggle visibility of trade routes | |
debug_tactics | Toggle visibility of debug tooltip for tactics | |
allowdiplo(adiplo,nocb) | Allows to use all diplomatic actions for no matter the rules. | |
debug_nuking | Allows to nuke every province without checking any conditions. | |
reloadsupply(relsup) | Reinitializes the supply systems. | |
deltat [<speed factor>] | control animation speeds | |
building_health(bhealth) [<building type>] [<state or prov id>] [<building level>] [<health to add>] | Changes specified building health | |
instantconstruction(ic) | Toggles instant construction cheat. | |
nomapicons | Toggles map icons. | |
nopausetext | Toggles the pausebanner for nicer screenshots. | |
nextsong | Changes the currently playing soundtrack. | |
combatsound | How often does the combat view give a random sound? 0-50 | |
morehumans(humans) [num] | Adds more humans | |
window(wnd) [Arguments: open/close] [window gui name] | Opens or closes the specified window | |
reloadinterface | Reloads the entire interface | |
reloadtechnologies | Reloads the technology database | |
updateequipments | Updates the equipment database | |
updatesubunits | Updates the subunit database | |
reloadoob [<Target Country Tag>] | Reloads OOBs | |
update_loc [localization tag] | Updates the localization tag file | |
poll | Polls valid Events | |
pause_in_hours | Pauses the game after X hours have passed after command is called | |
event [event id] [<Target Country Tag>] | Executes an event | event political.3 for communist coup |
research [<slot id> or 'all'] | Researches a technology from research slot or all. | |
research_on_icon_click | Research a technology when clicking on technology tree icon | |
add_autonomy [<Target Country Tag>] [num] | Changes a country's autonomy level | add_autonomy PHI -200 |
annex [<Target Country Tag>] | Begin annex/annexes the specified tag | annex USA or annex d01 |
winwars | Gives max war score in all wars for the country | Command no longer exists as of patch 1.9.1 |
testevent [<Event ID>] [<Character ID>] | Tests an event without triggering it | |
manpower [<Amount>] | Adds manpower to player | |
add_opinion [<Country tag>] | Add opinion to/from tag | Adds 100 opinion (hardcoded number) to and from target country (add_opinion ENG for instance). A successfull call prints '<country> have 100 more opinion about you' and it appears as 'cheat_opinion_modified_good' in the diplomacy screen |
tag [<Country tag>] | Switch tag to another country | |
resign | Resign from the game | |
add_interest [<Country tag>] | Add specified country tag to your interest | |
remove_interest [<Country tag>] | Removes specified country tag from your interest | |
add_diplo | Adds diplomatic entroute | |
PrintSynchStuff | Prints random count and seed | |
SetRandomCount | Sets the randomcount to 0 or arg | |
observe(spectator) | Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. | |
ai | Toggles the AI on or off | |
human_ai | Toggles AI for Human countries | |
ai_invasion | Toggles AI AI naval invasions | |
ai_accept(yesman) | Toggles AI always accept diplomacy | |
fow(debug_fow) [<Province ID> OPTIONAL] | Turns off fog of war in a province or in general | |
collision(debug_collision) | Toggles debug display of normals/bounding boxes/collision | |
savegame | Creates a savefile. | |
savecheck | Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Those save files should look the same. | |
IP | Shows your IP | |
requestgamestate | Requests the gamestate from host | |
nudge | Go to the nudge tool | |
mapmode [Mapmode type (int)] | Change mapmode. | |
fullscreen | Toggles fullscreen | |
prices | Price Info | |
add_core [<State ID>] [<Country Tag>] | Add core | |
remove_core [<State ID>] [<Country Tag>] | Remove core. Note:Does not Work | |
debug_zoom | Zooms in the game | |
debug_types | Will print the data type for all dynamic reference objects. Can only be used if using RTTI. | |
debug_show_event_ID | Shows event ID | |
debug_commands | Printing commandcount to message.log | |
debug_events | Start Counting events | |
debug_dumpevents | Dump Event data to game log | |
debug_diploactions | Start Counting diplomatic actions | |
debug_dumpdiploactions | Dump diplomatic action data to game log | |
debug_assert | Toggles asserts on/off | |
debug_smooth | Toggle framesmoothing | |
debug_nomouse | Toggles mouse scrollwheel on/off | |
debug_terrain | Toggles Terrain on/off | |
debug_cities | Toggles Cities painting mode on/off | |
debug_water | Toggles Water on/off | |
debug_fronts | Toggles interpolated fronts debug | |
debug_off_front_snap(dbg_fsnap) | Toggles offensive fronts snapping debug | |
debug_borders | Toggles Borders on/off | |
debug_trees | Toggles Trees on/off | |
debug_rivers | Toggles Rivers on/off | |
debug_postfx | Toggles PostFX on/off | |
debug_sky | Toggles Sky on/off | |
debug_bloom | Toggles Bloom on/off | |
debug_tooltip | Toggles Tooltips on/off | |
flagsoutput [<path>] | Creates texture atlas files from memory. | |
cityreload | Reloads the cities | |
error | Show errors in log | |
version | Show current game version | |
debug_nogui | Toggles GUI on/off | |
debug_volume [<Volume Delta>] | Modifies music volume | |
debug_lockcamera | Toggles Camera locked on/off | |
debug_lines | Toggles Debuglines | |
debug_entities | Toggles Debug entities | |
debug_info | Toggles Debug info | |
debug_particle | Toggles Particles Debug info | |
debug_ai_budget [CountryTag] | Show ai budget data | |
debug_textures | Writes Texture info to application debug log | |
debug_texture | draws textures like bloom | |
debug_wireframe | Toggles forced wireframe on/off | |
debug_achievements_clear | Clear all achievements and user stats | |
moveunit [<Unit ID>] [<Province ID>] | Moves a unit to a province | |
spawnactor [<Actorname>] [<Province ID>] [<Animation> OPTIONAL] | Spawns an actor with an optional animation | |
spawn [<SubUnit Type>] [<Province ID>] [<Amount>] | Spawns a unit in a province | only for developer |
guibounds(gui) | Toggles GUI bounds debug | |
cameraclamp | Toggles the camera clamping | |
provtooltipdebug(tdebug) | Toggles the debug info in province tooltip | |
reloadweather [<randomseed>] | Reload and regenerate weather | |
weather | Toggle weather simulation | |
debug_air_vs_land(dbg_cas) | Toggle debug mode for air vs land combat. | |
mapnames | Toggle map names | |
gbreload | Reloads gradient borders | only for developers |
gbpaint [layer] [channel] | Toggles gradient border painting | |
occupationpaint(op) | Toggles occupation painting | |
setowner [country tag] [state id] | Sets state owner | |
setcontroller [country tag] [province id] | Sets province controller | |
profilelog | Prints out the profiling informations into time.log | |
run | Runs the specified file with list of commands | |
oos | Out of Synch | |
debug_crash(crash) | Crash! | |
sleep(wait) [time in sec] | Sleep | |
goto_province [province id] | Centers to province | |
goto_state [state id] | Centers to state | |
trigger_docs(effect_docs) | Print docs for triggers and effects | |
xp [XP amount] | Gives Army, navy and air experience to player | |
threat [Threat amount] | Adds or show threat level of player | If one does 'threat 999999999' it will reset the world tension to 0 |
pp(fuhrer_mana,political_power) [PP amount] | Gives political power to player | |
3dstats | Toggles 3D Stats | |
hdr | Toggles hdr | |
hdr_debug | Toggles hdr debugging | |
srgb | Toggles sRGB | |
bloom | Toggles bloom | |
PostEffectVolumes.Default [posteffect_values name] | Toggles default posteffect values | |
night | Toggles night | *as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N') |
filewatcher | Toggles filewatcher | |
civilwar [<ideology>] [<target country tag>] | Spawns a civil war | civilwar fascism ENG : Other Valid ideologies 'communism' 'democratic' 'neutrality' |
add_party_popularity <ideology group> <value> | Adds party popularity | ideology group has shortcuts d f n c for vanilla HOI groups. |
set_ruling_party <ideology group> | Sets ruling party | ideology group has shortcuts d f n c for vanilla HOI groups. |
createlean | Create LEAN textures | |
helplog | Print out all console commands to game.log file. | |
help [command name] | Print out all console commands or a specific command description. | |
helphelp | Double Rainbow help. | |
hsv | Converts RGB to HSV | |
tag_color | Test setting a country's color | |
browser [url] | Show browser window | |
browser_base_url [url] | Set browser base url | |
aiview | Enable AI debug info | |
Focus.AutoComplete | Allows national focuses to be instantly finished | Affects AI |
Focus.NoChecks | Ignores focus requirements | Affects AI |
instant_prepare | Instantly prepares naval invasions | Developer Only |
nu [number] | Adds the specified amount of National Unity | |
pp [number] | Adds the specified amount of Political Power | Not specifying the amount of political power will give the player 1000 political power. |
nuke [number] | Adds nuke | |
airealism | Enable realistic AI | An easter egg making the AI smacktalk in chats. Useless since unactivable in multiplayer and chat unactivable in singleplayer.[2] |
instant_wargoal | Will allow instant justificatiion of war goals on countries | |
set_country_flag [<Country Flag>] | Adds a country flag to currently played nation. | Does not work if you put another nations tag in the command such as 'set_country_flag flag AUS'. The console will give a message confirming the command, but in my testing no flag is set. |
set_cosmetic_tag [<country tag>] [<cosmetic tag>] | changes the name and flag of the country | set_cosmetic_tag USA SOV |
Documentation | Effects • Triggers • Defines • Modifiers • List of modifiers • Scopes • Localisation • Variables • Arrays • On actions |
Scripting | AI • Bookmarks • Buildings • Cosmetic tags • Countries • Divisions • Decisions • Equipment • Events • Ideas • Ideologies • National Focuses • Resources • Scripted GUI • Technology • Units |
Map | Map • States • Supply areas • Strategic regions |
Graphical | Interface • Graphical Assets • Entities • Posteffects • Particles • Fonts |
Cosmetic | Portraits • Namelists • Music • Sound |
Other | Console commands • Troubleshooting • Mod structure |
Command | Effect | Example/Comment |
---|---|---|
gain_xp [<amount>] | Adds experience to selected Leader/General/Admiral | gain_xp 100000(level capped at 9)Can also be used to add traits ie: gain_xp desert_fox (list can be found in your ./localisation/traits_l_english.yml file. Here are some explanations) |
gain_xp [<trait>] | Adds gainable trait to selected Leader/General/Admiral | ie: gain_xp seawolf (list can be found in your ./localisation/traits_l_english.yml file. Here are some explanations) Note To make it work with new, generic created Admirals: 1. Open 'DocumentsParadox InteractiveHearts of Iron IVsettings.txt' with a text editor and change 'save_as_binary=yes' to 'save_as_binary=no'. 2. Start game, load savegame and save as new file, exit game. 3. Open 'DocumentsParadox InteractiveHearts of iron IVSave Games' , open new created savegame-file, search (CTRL-F) for the name of your generic created Admiral 4. Go few lines below to max_traits=0.000 and add following code block behind it in_progress={ 5. Make sure to save the file with ANSI encoding format. 6. Start game, load save game, use gain_xp command, enjoy. (Optional turn back on binarization in settings.txt) |
cp [<amount>] | Adds Command Power | cp 100 (capped at 100) |
st [<amount>] | Adds Stability | st 100 (capped at 100) |
ws [<amount>] | Adds War Support | ws 100 (capped at 100) |
allowtraits | Allows free assignment of general traits | |
add_equipment(ae) [<equipment amount>] [<equipment name>] | Adds equipment | Equipment uses the basic name so 'ae 1000 infantry_equipment_1'.You can only add researched equipment. Does not support Naval equipment. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using instantconstruction(ic) (ic also effects AI).To add modified equipment, you have to address it by given name. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. IV'. Now use 'add_equipment 1000 Matilda LP Mk. IV'. |
add_latest_equipment(ale) [<equipment amount>] | Gives player amount of latest equipment variants | To add only a specific type of your latest equipment, you have to address it's given name. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. IV'. Now use 'add_equipment 1000 Matilda LP Mk. IV'. |
whitepeace(wp) [<country tags>] | White peace with the specified countries. | |
teleport(tp) | Activates the Teleportation tool | Can teleport units where ever you tell them to go |
allowdiplo adiplo,nocb | Allows to use all diplomatic actions for no matter the rules. (Can declare war without justification) | This is likely the most effective way of wanting to start a war without needing to wait for the justification. If you only want instant justification and not the extra options it comes with, then use (instant_wargoal). |
debug_nuking | Allows to nuke every province without checking any conditions. | |
instantconstruction | Toggles instant construction cheat. | Affects AI. Ships are also constructed instantly. |
event [event id] [<Target Country Tag>] | Executes an event | event political.3 for communist coup 6 for democratic 9 for fascist |
trigger [scripted_trigger_name] | Checks if a scripted trigger is true or not | |
effect [scripted_effect_name] | Executes a scripted effect | |
research [<slot id> or 'all'] | Researches a technology from research slot or all. | Research all will instant research all technologies |
research_on_icon_click | Research a technology when clicking on technology tree icon | Will Allow you to research an item without its prerequisite |
annex [<Target Country Tag>] | Begin annex/annexes the specified tag | annex USA or annex d01 or annex all |
manpower [<Amount>] | Adds manpower to player | If you type in just 'manpower' with no number it will give you 10 million men |
add_opinion [<Country tag>] | Add opinion to/from tag | Adds 100 opinion (hardcoded number) to and from target country (add_opinion ENG for instance). A successfull call prints '<country> have 100 more opinion about you' and it appears as 'cheat_opinion_modified_good' in the diplomacy screen |
tag [<Country tag>] | Switch tag to another country | |
observe(spectator) | Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. | |
tdebug | Toggles Debug info | Helpful for finding nation tags and ID's |
spawn [<SubUnit Type>] [<Province ID>] [<Amount>] | Spawns a unit in a province | Only works in debug mode. |
occupationpaint(op) | Toggles occupation painting. If used with country tag occupies all of their owned, not controlled, land, e.g., op JAP. | |
setowner [country tag] [state id] | Sets state owner | Selecting a state by clicking it works too. While a state is selected other states cannot be changed. |
setcontroller [country tag] [province id] | Sets province controller | |
xp [XP amount] | Gives Army, navy and air experience to player | Can be used once per day |
pp(fuhrer_mana,political_power) [PP amount] | Gives political power to player | |
fuel [<amount>] | Adds Fuel | fuel 100000 (capped at your deposits capacity, adding much more will result in decreasing fuel) |
civilwar [<ideology>] [<target country tag>] | Spawns a civil war | civilwar fascism ENG : Super mario odyssey download. Other Valid ideologies 'communism' 'democratic' 'neutrality' |
add_party_popularity <ideology group> <value> | Adds party popularity | ideology group has shortcuts d f n c for vanilla HOI groups. |
set_ruling_party <ideology group> | Sets ruling party | ideology group has shortcuts d f n c for vanilla HOI groups. |
help [command name] | Print out all console commands or a specific command description. | |
Focus.AutoComplete (fa) | Allows national focuses to be instantly finished | Affects AI |
Focus.NoChecks | Ignores focus requirements | Affects AI |
Focus.IgnorePrerequisites | Ignores focus prerequisites | Allows you to start a focus in the middle of the tree |
Decision.NoChecks | Ignores decision requirements | also disables cost |
instant_prepare | Instantly prepares naval invasions | Only works in debug mode. |
it | Instantly trains divisions and ships | Affects AI |
nu [number] | Adds the specified amount of National Unity | Only works Pre-1.5 |
nuke [number] | Adds nukes | Add 100 or 1000 |
ai_accept | AI will accept all diplomatic offers | |
add_core <province_id> | Adds cores | |
agency.instantslotunlock | Removes wait time between agent recruits | |
agency.autocomplete | Instantly completes agency upgrades | |
prevent_operative_detection | Your operatives/spies won't be detected anymore | |
force_operative_detection | Your operatives/spies will be detected | |
agency.keepexcessoperatives | ||
resistance | Increases resistance in the selected province by set amount | ex: (selects one of the provinces in Berlin) resistance 100 |
compliance | Increases compliance in the selected province in game by set amount | ex: (selects one of the provinces in Danzig) compliance 100 |
Command | Effect | Example/Comment |
---|---|---|
rendertype | Reports what render backend is used | |
tweakergui | Spawns a tweaker GUI | |
add_equipment(ae) [<equipment amount>] [<equipment name>] | Adds equipment | add_equipment 200 Sonderkraftfahrzeug 251/20 : See 'equipment_l_english.yml' for full list of names |
add_ideas [<idea name>] | Adds ideas with <id> to the country | See ideas within the respective country-file under .commonideas |
add_latest_equipment(ale) [<equipment amount>] | Gives player amount of latest equipment variants | |
reload [file name] | Reloads assets |
|
time | What time is it? | |
reloadfx [Arguments: map/mapname/postfx or *.fx filename] | Reloads the shader | |
particle_editor | Spawns a particle editor | |
whitepeace(wp) [<country tags>] | White peace with the specified countries. | |
testtool(test) | Testing tool. | |
analyzetheatres(anth) | Analyze theatres for errors. | |
massconquer(massc) | Mass conquer tool. | |
deleteallunits(delall) | Delete all armies and fleets of the specified countries. | deleteallunits SPR |
aircombat(airc) [<scenario name>] [<result name>] [<province id>] [<state id with airbase>] [<state id with airbase>] [<equipment type>] [<equipment type>] [<equipment creator country>] [<equipment creator country>] | Spawns an air combat in desired location. | |
teleport(tp) [<province_id>] | Teleports selected armies or ships to the specified province | |
theatersrebuild(trebuild) | Rebuilds all theatres in the world. All orders will be cleaned. | |
fronts | Toggle visibility of the foreign fronts | |
aidump | Dump AI front data to log file, needs to have a unit selected | |
traderoutes | Toggle visibility of trade routes | |
debug_tactics | Toggle visibility of debug tooltip for tactics | |
allowdiplo(adiplo,nocb) | Allows to use all diplomatic actions for no matter the rules. | |
debug_nuking | Allows to nuke every province without checking any conditions. | |
reloadsupply(relsup) | Reinitializes the supply systems. | |
deltat [<speed factor>] | control animation speeds | |
building_health(bhealth) [<building type>] [<state or prov id>] [<building level>] [<health to add>] | Changes specified building health | |
instantconstruction(ic) | Toggles instant construction cheat. | |
nomapicons | Toggles map icons. | |
nopausetext | Toggles the pausebanner for nicer screenshots. | |
nextsong | Changes the currently playing soundtrack. | |
combatsound | How often does the combat view give a random sound? 0-50 | |
morehumans(humans) [num] | Adds more humans | |
window(wnd) [Arguments: open/close] [window gui name] | Opens or closes the specified window | |
reloadinterface | Reloads the entire interface | |
reloadtechnologies | Reloads the technology database | |
updateequipments | Updates the equipment database | |
updatesubunits | Updates the subunit database | |
reloadoob [<Target Country Tag>] | Reloads OOBs | |
update_loc [localization tag] | Updates the localization tag file | |
poll | Polls valid Events | |
pause_in_hours | Pauses the game after X hours have passed after command is called | |
event [event id] [<Target Country Tag>] | Executes an event | event political.3 for communist coup |
research [<slot id> or 'all'] | Researches a technology from research slot or all. | |
research_on_icon_click | Research a technology when clicking on technology tree icon | |
add_autonomy [<Target Country Tag>] [num] | Changes a country's autonomy level | add_autonomy PHI -200 |
annex [<Target Country Tag>] | Begin annex/annexes the specified tag | annex USA or annex d01 |
winwars | Gives max war score in all wars for the country | Command no longer exists as of patch 1.9.1 |
testevent [<Event ID>] [<Character ID>] | Tests an event without triggering it | |
manpower [<Amount>] | Adds manpower to player | |
add_opinion [<Country tag>] | Add opinion to/from tag | Adds 100 opinion (hardcoded number) to and from target country (add_opinion ENG for instance). A successfull call prints '<country> have 100 more opinion about you' and it appears as 'cheat_opinion_modified_good' in the diplomacy screen |
tag [<Country tag>] | Switch tag to another country | |
resign | Resign from the game | |
add_interest [<Country tag>] | Add specified country tag to your interest | |
remove_interest [<Country tag>] | Removes specified country tag from your interest | |
add_diplo | Adds diplomatic entroute | |
PrintSynchStuff | Prints random count and seed | |
SetRandomCount | Sets the randomcount to 0 or arg | |
observe(spectator) | Switches to play no country at all, and no longer shows messages or pauses the game. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. | |
ai | Toggles the AI on or off | |
human_ai | Toggles AI for Human countries | |
ai_invasion | Toggles AI AI naval invasions | |
ai_accept(yesman) | Toggles AI always accept diplomacy | |
fow(debug_fow) [<Province ID> OPTIONAL] | Turns off fog of war in a province or in general | |
collision(debug_collision) | Toggles debug display of normals/bounding boxes/collision | |
savegame | Creates a savefile. | |
savecheck | Makes a save file (Test_01), loads the save file, makes a new savegame (Test_02). Those save files should look the same. | |
IP | Shows your IP | |
requestgamestate | Requests the gamestate from host | |
nudge | Go to the nudge tool | |
mapmode [Mapmode type (int)] | Change mapmode. | |
fullscreen | Toggles fullscreen | |
prices | Price Info | |
add_core [<State ID>] [<Country Tag>] | Add core | |
remove_core [<State ID>] [<Country Tag>] | Remove core. Note:Does not Work | |
debug_zoom | Zooms in the game | |
debug_types | Will print the data type for all dynamic reference objects. Can only be used if using RTTI. | |
debug_show_event_ID | Shows event ID | |
debug_commands | Printing commandcount to message.log | |
debug_events | Start Counting events | |
debug_dumpevents | Dump Event data to game log | |
debug_diploactions | Start Counting diplomatic actions | |
debug_dumpdiploactions | Dump diplomatic action data to game log | |
debug_assert | Toggles asserts on/off | |
debug_smooth | Toggle framesmoothing | |
debug_nomouse | Toggles mouse scrollwheel on/off | |
debug_terrain | Toggles Terrain on/off | |
debug_cities | Toggles Cities painting mode on/off | |
debug_water | Toggles Water on/off | |
debug_fronts | Toggles interpolated fronts debug | |
debug_off_front_snap(dbg_fsnap) | Toggles offensive fronts snapping debug | |
debug_borders | Toggles Borders on/off | |
debug_trees | Toggles Trees on/off | |
debug_rivers | Toggles Rivers on/off | |
debug_postfx | Toggles PostFX on/off | |
debug_sky | Toggles Sky on/off | |
debug_bloom | Toggles Bloom on/off | |
debug_tooltip | Toggles Tooltips on/off | |
flagsoutput [<path>] | Creates texture atlas files from memory. | |
cityreload | Reloads the cities | |
error | Show errors in log | |
version | Show current game version | |
debug_nogui | Toggles GUI on/off | |
debug_volume [<Volume Delta>] | Modifies music volume | |
debug_lockcamera | Toggles Camera locked on/off | |
debug_lines | Toggles Debuglines | |
debug_entities | Toggles Debug entities | |
debug_info | Toggles Debug info | |
debug_particle | Toggles Particles Debug info | |
debug_ai_budget [CountryTag] | Show ai budget data | |
debug_textures | Writes Texture info to application debug log | |
debug_texture | draws textures like bloom | |
debug_wireframe | Toggles forced wireframe on/off | |
debug_achievements_clear | Clear all achievements and user stats | |
moveunit [<Unit ID>] [<Province ID>] | Moves a unit to a province | |
spawnactor [<Actorname>] [<Province ID>] [<Animation> OPTIONAL] | Spawns an actor with an optional animation | |
spawn [<SubUnit Type>] [<Province ID>] [<Amount>] | Spawns a unit in a province | only for developer |
guibounds(gui) | Toggles GUI bounds debug | |
cameraclamp | Toggles the camera clamping | |
provtooltipdebug(tdebug) | Toggles the debug info in province tooltip | |
reloadweather [<randomseed>] | Reload and regenerate weather | |
weather | Toggle weather simulation | |
debug_air_vs_land(dbg_cas) | Toggle debug mode for air vs land combat. | |
mapnames | Toggle map names | |
gbreload | Reloads gradient borders | only for developers |
gbpaint [layer] [channel] | Toggles gradient border painting | |
occupationpaint(op) | Toggles occupation painting | |
setowner [country tag] [state id] | Sets state owner | |
setcontroller [country tag] [province id] | Sets province controller | |
profilelog | Prints out the profiling informations into time.log | |
run | Runs the specified file with list of commands | |
oos | Out of Synch | |
debug_crash(crash) | Crash! | |
sleep(wait) [time in sec] | Sleep | |
goto_province [province id] | Centers to province | |
goto_state [state id] | Centers to state | |
trigger_docs(effect_docs) | Print docs for triggers and effects | |
xp [XP amount] | Gives Army, navy and air experience to player | |
threat [Threat amount] | Adds or show threat level of player | If one does 'threat 999999999' it will reset the world tension to 0 |
pp(fuhrer_mana,political_power) [PP amount] | Gives political power to player | |
3dstats | Toggles 3D Stats | |
hdr | Toggles hdr | |
hdr_debug | Toggles hdr debugging | |
srgb | Toggles sRGB | |
bloom | Toggles bloom | |
PostEffectVolumes.Default [posteffect_values name] | Toggles default posteffect values | |
night | Toggles night | *as of 1.01 this does not seem to work (filed under developer-only command) This command can be emulated via the day/night loop option at the bottom right toolbar (shortcut key 'N') |
filewatcher | Toggles filewatcher | |
civilwar [<ideology>] [<target country tag>] | Spawns a civil war | civilwar fascism ENG : Other Valid ideologies 'communism' 'democratic' 'neutrality' |
add_party_popularity <ideology group> <value> | Adds party popularity | ideology group has shortcuts d f n c for vanilla HOI groups. |
set_ruling_party <ideology group> | Sets ruling party | ideology group has shortcuts d f n c for vanilla HOI groups. |
createlean | Create LEAN textures | |
helplog | Print out all console commands to game.log file. | |
help [command name] | Print out all console commands or a specific command description. | |
helphelp | Double Rainbow help. | |
hsv | Converts RGB to HSV | |
tag_color | Test setting a country's color | |
browser [url] | Show browser window | |
browser_base_url [url] | Set browser base url | |
aiview | Enable AI debug info | |
Focus.AutoComplete | Allows national focuses to be instantly finished | Affects AI |
Focus.NoChecks | Ignores focus requirements | Affects AI |
instant_prepare | Instantly prepares naval invasions | Developer Only |
nu [number] | Adds the specified amount of National Unity | |
pp [number] | Adds the specified amount of Political Power | Not specifying the amount of political power will give the player 1000 political power. |
nuke [number] | Adds nuke | |
airealism | Enable realistic AI | An easter egg making the AI smacktalk in chats. Useless since unactivable in multiplayer and chat unactivable in singleplayer.[2] |
instant_wargoal | Will allow instant justificatiion of war goals on countries | |
set_country_flag [<Country Flag>] | Adds a country flag to currently played nation. | Does not work if you put another nations tag in the command such as 'set_country_flag flag AUS'. The console will give a message confirming the command, but in my testing no flag is set. |
set_cosmetic_tag [<country tag>] [<cosmetic tag>] | changes the name and flag of the country | set_cosmetic_tag USA SOV |
Documentation | Effects • Triggers • Defines • Modifiers • List of modifiers • Scopes • Localisation • Variables • Arrays • On actions |
Scripting | AI • Bookmarks • Buildings • Cosmetic tags • Countries • Divisions • Decisions • Equipment • Events • Ideas • Ideologies • National Focuses • Resources • Scripted GUI • Technology • Units |
Map | Map • States • Supply areas • Strategic regions |
Graphical | Interface • Graphical Assets • Entities • Posteffects • Particles • Fonts |
Cosmetic | Portraits • Namelists • Music • Sound |
Other | Console commands • Troubleshooting • Mod structure |